The reveals aren’t done yet.
Speculators have been theorizing for months on the mystery of the hidden mode on the SSBU menu screen. This past Thursday, Nintendo announced that they would be joining the battle royale trend in adding the gamemode to Ultimate with the name “Nintendo All-Stars Battle Royale.” They claimed in the release this had nothing to do with PlayStation’s “PlayStation All-Stars Battle Royale.”
“It is time for our favorite Nintendo characters to enter into their own battle royale,” said Masahiro Sakurai, the game’s director. “Now fans will not be forced to play Fortnite on the Nintendo Switch!”
Accompanying the reveal was the release of the battle royale’s map. Many fans hypothesized that the Subspace Emissary from Brawl would be returning, and while it may not be returning as its own mode, it lives on through the new gamemode’s map.
In the gamemode, players will drop into the map as their favorite Nintendo character and can pick up powerups and items via trophies littered around the map — another trope taken from Brawl; and instead of a storm or electric field closing in, Subspace slowly engulfs the map until a winner is decided.
The edge that separates Nintendo All-Stars Battle Royale from the competition is its respawn system. Any player that’s killed (whether by players or by Subspace) must replay the entire Great Maze level from Brawl to be able to play another match. Nintendo estimates that this will only take 1-2 hours. Nintendo claimed this was their way of “incentivizing wins.”
Nintendo has also already promised a battlepass system that will have exclusive, overpriced, and overpowered characters released to prevent new players from winning.
Did you know we have a Twitter? Every Turnip article is posted there to remind our readers when new content is released. Give us a follow.